Wednesday, March 20, 2013

Interview: 10 Questions with Jared Krichevsky

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Jared Krichevsky
cghub: http://jaredkrichevsky.cghub.com/
blogspot: http://jaredkrichevsky.blogspot.com
images copyright Jared Krichevsky

10 Questions with Jared Krichevsky

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1.... who are your favorite artists?

I have so many Artists that I love and follow. My top pick would have to be Wayne Barlowe - his shapes and anatomy are so far out there and yet so fully realized. I grew up pouring over his books. Another would be my boss, Aaron Sims - who I have had the pleasure of learning from over these past few years. Others would be Neville Page, Jerad S. MarantzKekai Kotaki, and Paul Richards AKA Autodestruct.

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2.... do you offer workshops for artists?

Last year presenting at the CTN Expo was my first big experience with workshopping for other artists. I had a blast doing it, and it was such a rush to deliver. I'm currently recording a DVD/Tutorial for the Zbrush Workshops. I am also going to be teaching Zbrush at the Gnomon School of VFX starting very soon. So make sure you check out when those classes become available!

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3.... what helps boost your creativity?

I think many artists go through creative "Bursts" and then followed by periods of downtime. It's important to remind myself of this and not force it if I'm not feeling creative. Mostly I inspire myself by looking at other artists or animal photography. Nature is so weird, and so full of amazing things that you can't help but be inspired. Also I find regular exercise is vital for the process, if I'm feeling especially stuck, I'll go exercise and come back to feeling refreshed
and eager to work again.

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4.... what medium and tools do you use to create art?

I primarily use a digital medium, utilizing high-end software like Zbrush, Maya, and Photoshop

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5.... what helps you maintain focus and motivation when creating?

It can be especially hard to maintain focus is this modern era where distractions like Facebook and Reddit are abound. If I have good music or a movie going on in the background, I find it's easier to focus. Mostly I give myself an hour to two hours to sit and do the work, then I'll stand and take a walk around, perhaps stretch for a bit, and then go right back to it. No doubt some days are easier than others. As for motivation, all I have to do is see the work that comes out on various websites, and I immediately feel that "push" to get back to it

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6.... do you feel its important to follow your passion in your career?

Absolutely! The only reason I got to where I am (with quite a bit of luck) is because I followed my passions and my heart. And when the right opportunity came up for an internship with Aaron Sims, I leapt at the chance. When you're passionate about something, you have to look for the right opportunity, and it usually appears too. But you have to pay your dues and work hard, and prove that you can work hard.

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7.... what is the secret to creating a great piece of art?

The fundamentals are definitely the most important aspect to any piece. Good structure, lighting, value, etc... After that you have to decide what that one thing is that you want to say about the piece. Maybe it's a wink and a nod to the viewer - which is what I like about the fan art, the viewer is in on the joke with the character.

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8.... where can people see your work (online, conventions or exhibits)?

They can see my art at my blog JaredKrichevsky.blogspot.com. and
jaredkrichevsky.cghub.com/

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9.... was there a certain moment that you knew you wanted to be an artist?

I've been drawing ever since I was a little kid. But it wasn't until I went to Gnomon that it really solidified what I wanted to do in my head. I was looking for a video to watch and someone recommended an Aaron Sims dvd tutorial. After that I was hooked.

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10.... if you could give other artists one piece of advice what would it be?

Persistence! Never give up on yourself. When you're unhappy with your work, use that to push yourself into the next piece. Eventually you will improve. You only get better by going through a volume of work.

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